Broadcast Games is an independent game studio with a remote, globally based team creating short-form cooperative games for friends, communities and streamers. The studio focuses on affordable experiences designed to be as much fun to watch as they are to play. With a people-first, sustainable approach to development, Broadcast Games is building around the social experiences that bring people together.
Every great game clip tells a story.
These are the micro moments that are our authentic expressions of the human spirit. We may laugh along, hide behind our hands at a particularly tense moment, or cheer on our favourite players. But it's the emotional engagement which connects us, as players, and as people.
When these moments are shared online, they can do more than entertain or connect us, they can make us want to participate in the fun and experience those emotions ourselves.
We want to play, too. This is what we mean when we talk about Fun to Play. Fun to Watch.
This ‘fun to watch’ aspect of playing games is a shift we’ve observed and are embracing at Broadcast Games. And like a television network, we recognize that our ‘tv channels’ are game streamers and content producers. We can make a game that's fun to play and fun to watch, and streamers will share this content to create their own entertainment and attract an audience (which hopefully engages watchers to become players). So what makes a game watchable?
This brings us to Friendslop.
The term has become a useful shorthand for a particular kind of social gaming experience: accessible cooperative games. It's not a rigid genre with a fixed set of rules. It's better understood as a collection of design principles.
Friendslop games tend to be casual, a straightforward co-op and capable of generating chaos while being easy to pick up. They're often built around shared objectives, physical comedy, unpredictable interactions and the friction that emerges when people try to work together.
These qualities make them more than just enjoyable games. They create unpredictable, relatable moments that are just as entertaining to watch. When streamers post clips from these games, viewers aren't just seeing a product… they're seeing the experience they might have with their own friends.
And that experience doesn't end when the livestream does. Highlights, short-form videos, community discussions, recommendations and running jokes can carry it onto new digital platforms and introduce it to new audiences. A single moment can become a shared reference point, drawing more people into the conversation and making them curious to experience the game for themselves.
That's why we think of streamers as a modern distribution system for games. Not because creators are simply another marketing channel, but because they help transform a playable experience into entertainment that people want to discover and share.
It also means approaching creators as potential creative partners rather than simply hoping they'll promote a finished product.
For streamers, the relationship can be equally valuable. A game that consistently produces fresh situations gives you more material to work with, more opportunities to involve your community, and more chances to create the kinds of shared moments that make your content distinctive.
We want streamers to be part of the process. At Broadcast Games, we're building with this reality in mind. Recognizing that streaming and watching are now part of the core experience, we're designing for comedy, chaos, and that unpredictable team friction that streamers, players and viewers love.
So, whether you're an established streamer, or new to the game, now is the time to join the Broadcast Games streamer distribution list. We'll keep you posted on early access, launch information, and opportunities to get involved as we get closer to release.
Sign up to join the Broadcast Games streamer list here.